- Russian Donkey Card Game
- Donkey Card Game Instructions
- Donkey Games For Kids
- Donkey Card Game online, free
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This page is partly based on information from Hamdanil Rasyid.
- GRAB a carrot or You will turn into a Donkey!Family game where the goal is NOT to be a Donkey. Get 4 cards of the same color and shout DONKEY!
- Children's card game in which players take turns drawing a card, then placing as many cards from their hand as possible to form a picture of a donkey. The full picture takes 8 cards, however the tail card must be placed last. If all the draw cards, known as the 'stall,' are taken, then players start passing cards one player to the left until someone completes the picture.
- Donkey is a simple game that children enjoy and can be played with a standard deck of cards. It is best to use a special Donkey card deck though because kids like to identify the animals. Special decks are often called something else or feature a different animal but the rules stay the same.
- Donkey, also known as Pig, is a collecting card game that is best for five or six players. It is played with a 52-card French pack. It has variants such as Spoons and may be descended from an old game called Vive l'Amour.
- Cangkul
- Burro (Donkey)
Introduction
Cangkul is a simple but popular Indonesian game, in which players try to get rid of cards by following suit. A very similar game 'Donkey' is played in Goa. There is also a closely related Spanish game known as Burro (Donkey).
Cangkul
The Indonesian name Cangkul means to dig using a hoe, and refers to the need to dig for a suitable card from the stock pile when unable to follow suit. Some people call the game Minuman which means a drink or beverage.
Players and Cards
The game is best for around 3 to 5 players. A standard international 52-card pack is used, the cards in each suit ranking from high to low A-K-Q-J-10-9-8-7-6-5-4-3-2.
The deal and play are clockwise and the turn to deal passes to the left after each hand.
Deal
The dealer deals 7 cards to each player, and stacks the remainder of the pack face down to form a drawing stock. The players pick up their cards and look at them, without showing them to other players.
Play
The player to dealer's left begins. Any card can be led and the other players in turn must play a card of the same suit (i.e. follow suit). When all have played one card, whoever played the highest card puts the played cards (the trick) aside and leads a card to the next trick, which may be the same or a different suit. Again everyone must play a card of the suit that was led, and so the game continues.
A player who does not have a card of the suit that was led must draw the top card of the stock. If it is of the required suit he must play it: if not he must add it to his cards without showing it to the other players and draw another. The player must continue to draw cards until a card of the right suit is found and played.
If a player has no card of the required suit and draws all the remaining cards from the stock without finding a card of the suit that is needed, or if a player is unable to follow suit when the stock is empty, the player does not play a card to that trick and it is the next player's turn to follow suit. At the end of the trick, the cards are not set aside, but are picked up and added to the hand of the player who was unable to follow suit.
If two or more players have to pass in a trick because they cannot follow suit and the stock is exhausted, the players who passed take turns to draw a card from the trick, beginning with the first player who passed and continuing clockwise, until all the cards of the incomplete trick have been drawn. The player who played the highest card to the incomplete trick then leads again.
Example. There are four players A, B, C and D. The stock is empty, and player A is the only player who has any hearts. Player A leads the 3 and B, C and D have to pass. B, the first player who passed, has to pick up the 3. Player A won the trick since no one else played to it, so player A now leads the 7. Player B must play the 3 and players C and D must pass. Now C and D must pick up cards: C takes the 7 and D takes the 3. A won with the 7, so next A leads the 9. B has to pass but C and D play their hearts and B must pick up all three hearts. Since A won with the 9 it is A's lead again. And so it goes on.
The first player who runs out of cards wins the game as soon as he manages to play his last card.
Variants
Some continue the game in order to find a loser. A player who has no cards in hand drops out of the game and the others continue playing. The loser is the last player left holdsing cards.
The procedure for taking cards when more than one player passes in a trick is sometimes quite informal - but if the game is not completely casual the method of drawing cards in turn described above is a fair way to proceed.
Some add a Joker to the deck and play with 53 cards. The joker always wins the trick to which it is played. If the joker is led, the second player can play any card and the other players have to match the suit of this card. There are some further variants on the use of the Joker. For example some play that the Joker can only be played if the player has no card of the suit that was led, and some play that the Joker must be played in this case - you cannot draw cards from the stock while holding the Joker.
Burro (Donkey)
The Spanish name Burro is used for at least two different card games. It is used for the inflation game described below, which is quite similar to Cangkul, but the Spanish version of the card passing game Pig is also often known as Burro. The following is based on the description in the book 'El gran libro de los juegos de cartas' by José L. Núñez Elvira (Ediciones Martínez Roca, Barcelona, 1990).
Players and Cards
Up to 8 people can play, each playing for themselves. A 48-card Spanish suited pack is used ranking from high to low King (re) - Horse (caballo) - Maid (sota) - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 in each suit (the Ace is low in this game). It is also possible to play with a 40-card Spanish pack, omitting the 9's and 8's. Deal and play are anticlockwise.
Deal
The dealer shuffles, the player to dealer's left cuts, and the dealer deals the cards one at a time until everyone has four cards. The remainder are stacked face down to form a drawing stock.
Play
The player to dealer's right leads any card. The other players must follow suit. A player who has no card of the suit led must draw cards one at a time from the stock until a card of the required suit is found and then play it. The player of the highest card wins the trick and leads any card to the next trick.
If the drawing stock runs out, players who have no card of the suit led simply pass and do not play. They are not required to draw any extra cards.
Players who run out of cards drop out of the play, which continues until only one player has cards. This player loses the hand and gets a penalty point.
End of Game
The game continues until a player reaches a previously agreed number of penalty points and loses the game.
Burro in Portugal
Alexandre Pinto describes two versions of Burro played by children in Portugal. A 40-card pack is used, consisting of King (Rei), Jack (Valete), Queen (Dama), 7, 6, 5, 4, 3, 2, A in each suit. Five cards are dealt to each player. In Burro Deitado the drawing stock is stacked face down as usual, but in Burro em Pé the pack of undealt cards is divided into two roughly equal halves and these are stood on the table supporting each other in the shape of a 'Λ'.
The rules of play are the same as in Spain, except that a player is allowed to draw from the stock (or continue drawing) even if he holds or finds a playable card. In Burro em Pé players who draw cards from the stock must be careful not to knock it over. Anyone who causes the Λ to fall over must add the whole of the remaining stock to his hand. The play ends as soon as a player runs out of cards and thereby wins.
Note: As in Spain, the name Burro is also used in Portugal to refer to a different card game, similar to Pig.
Players aim to collect four cards of the same rank | |
Alternative names | Pig |
---|---|
Type | Collecting |
Players | 3-13 (4-7 best)[1] |
Skills required | Stealth, memorising |
Age range | 7+[1] |
Deck | French |
Play | Clockwise |
Related games | |
Happy Families, My Ship Sails, Spoons |
Donkey, also known as Pig, is a collecting card game that is best for five or six players. It is played with a 52-card French pack.[2] It has variants such as Spoons and may be descended from an old game called Vive l'Amour.[1]
Russian Donkey Card Game
Rules
Donkey Card Game Instructions
The following rules are based on Arnold (2009) and Parlett (2008).[1][2]
Donkey Games For Kids
Preliminaries
A standard 52-card pack is used from which as many quartets (four of a kind) are removed as there are players. For example, six players would use 24 cards which could be four each of Aces, Queens, Tens, Sevens and Threes. This sets the maximum number of players at thirteen; Parlett suggests that five or six is optimum, while Arnold suggests four to seven are best. Any player may deal as the role of dealer is not critical, nor is the position of players in the round. Players are dealt four cards each.
Playing
Each player looks at their hand and selects a card to get rid of, passing it face down to the player on their left. Players do this simultaneously, not in rotation, so that players cannot use the card they receive to decide what to shed. Once again, players examine their cards and pass one card to the left. This process continues until one player has collected a quartet in their hand, called a book.[1]
The player with the quartet does not announce it, but quietly places their hand down and touches their nose, keeping it there. As other players notice, they do the same. The last player to touch their nose is the Donkey (or Pig), i.e. the loser.
Variants
Spoons
Spoons in progress
The following rules are based on Arneson.[3]
The aim is as for Donkey: to be first to collect a quartet. Two or more play using one or more 52-card French decks. A number of spoons, one fewer than the number of players, are placed in the middle, handles outwards. The dealer deals four cards to each player, places the rest down as a stock.
The dealer draws the top card from the stock, and either discards it or exchanges it with a hand card, passing the discard, face down, to the player on their left. That player selects a hand card to discard and passes it left. Subsequent players do the same, in rotation, except for the last player, who discards their card into a wastepile next to the stock. This process continues, with the dealer drawing from the stock and the last player discarding to the wastepile. If the stock runs out, the dealer draws from the wastepile.
As soon as a player has a quartet, that player takes a spoon. As other players notice, they do likewise until one player is left, empty-handed, as the loser. That player is either eliminated, the game reducing by one player each round. (Alternatively, the loser is given the letter 'S' and, for each subsequent loss, another letter from the word, spoon, dropping out of the game on reaching 'N'.) The game continues until only one player remains, becoming the overall winner.
Strategies may include:
- Bluffing: Bluffing is allowed. Spoons may be reached at any time as long as they are not touched. This may distract the others or even cause someone to grab a spoon prematurely which may result in their elimination.
- Eyes on the spoons: Players keep an eye on the number of spoons in case one has been taken without anyone noticing.
- Eyes off the cards: Players play without looking at their hands, just passing the discards on while watching the spoons.
Other variants
Donkey Card Game online, free
- Extreme Spoons: Instead of placing the spoons in the middle, they are placed in some inconvenient location nearby.
- Joker Spoons: The deck includes jokers which act as wild cards.
- Tongue: The first player to collect a quartet sticks out their tongue. The last one to do likewise loses.
Literature
- Arnold, Peter (2009). Chambers card games for families. Chambers Harrap, Edinburgh. ISBN 978-0550-10470-0
- Parlett, David (2008). The Penguin Book of Card Games, Penguin, London. ISBN 978-0-141-03787-5
www.mobilewiki.orgDonkey (card game)